As I go along I am thinking about how I want my final product to differ from the example. So far my differences are:
Objects arrive and refill from the bottom - arriving isn`t hard, refilling is though, I`ll have to adjust how pieces move after being used.
Can move pieces while others are falling - Debating if I want to keep the slower one move at a time approach, or being able to move multiple pieces before the board is settled. This may require blocking moves incoming or making it a null space or something, not sure yet.
Gif effects - I have found some bubble pop sprites I need to replace the current option with.
Update destroy effect - Apparently there is a built in destroy effect for sprites that unity uses. Not sure which is better but I`ll stick with what I have so that if coding later references I`ll be able to find it.
I am noting a lot more inside of the code so I know what is what later. This will be important when I make the above changes.
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