Finished video 36 - Thought I would spend forever but actually got several videos done.
Bug report - Found my issue! The grey boot was mis-tagged as seaweed dot! After fixing that the issue has not reoccurred. However a new one has popped up in the chaining. Since everything is waiting on mouse click and not on when the last 'move' status this has lead to a problem with the hint checking before everything has settled.
Hint way too fast and off target after combo. - Solution - Change the hint check to check for 'move' status instead of mouse click.
***Will post to the hint video section***
This may be complicated as it would no longer reset when I click, which honestly, if its working how it should, will never be an issue.
Bomb triggering. Right now the adjacent bomb doesn`t trigger, and the bombs do not combine. That might require some deeper coding though I saw someone post a set that I might be able to follow in video 35.
Current state of the game:
Matches = Good
Hint = Flawed
Deadlock = Good
Feel = Still lacks some of the pizaaz I`m shooting for. Will have to look at speeds and sprites.
Definitely need to pretty things up, but that's all for post. I may not even use the same stuff so I won`t bother with prettiness now.
I`m starting to understand how things are done, though the exact parsing still eludes me.
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